Installing skills is easy now. Keeping track of what you installed is the hard part.
We built Muster for our own Macs first. This is what the first cleanup did to one of them. Now we’re letting a few people in at a time.
The Muster team
229 to 75
skills on one of our Macs, before and after the first cleanup
- 114
- switched off. All from one plugin, installed for one job.
- 23
- duplicates merged. 8 were animation skills under different names.
- 17
- archived after 30 days unused. Nothing deleted.
- 9
- conflicts fixed in the 75 that stayed
Every skill rides along on every turn. Muster saves you tokens, money and sanity.
Skill text in each turn of one bad session on that Mac, in tokens
Turns in one session. A turn is one call to the model: your message, or a step your agent takes on its own.
| Turn | Before | After Muster |
|---|---|---|
| 1 | 10,000 | 7,500 |
| 2 | 10,000 | 7,500 |
| 3 | 10,000 | 7,500 |
| 4 | 15,000 | 10,000 |
| 5 | 15,000 | 10,000 |
| 6 | 15,000 | 10,000 |
| 7 | 15,000 | 10,000 |
| 8 | 20,000 | 12,500 |
| 9 | 20,000 | 12,500 |
| 10 | 20,000 | 12,500 |
| 11 | 20,000 | 12,500 |
| 12 | 20,000 | 12,500 |
- What stays The list of the 75 kept, 7,500 tokens a turn, and each skill that runs because you asked for it.
- Skills you don’t need On a 1M context window, Claude Code caps the skill list at about 10,000 tokens. The 154 that went filled it: 2,500 more, every turn.
- A wrong pick A duplicate loads instead of the skill you meant, and stays for the rest of the session.
- A clash Two of your skills with opposite rules both load, and your agent follows one. Muster narrows one so only the right one loads.